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80 days achievement guide
80 days achievement guide






80 days achievement guide

The player should seize the Portuguese isles in order to increase their colonial reach while taking Aveiro or Ceuta would allow an easy way to create claims on the North African nations. Centre of trades are important in order to increase the trade income as a vast amounts of money are required for the charter actions. This way a player can secure important provinces in their home trade node as well as seize some territories of Portugal, allied to England at the start of the game.

80 days achievement guide 80 days achievement guide

While most or all of the English provinces are removed from Britain during the design phase it is also advisable to attack their possessions in France. Conquer for Suez (2315) and Canton (667).Charter company for Thana (529), Bengal Delta (561), and Musashi (1028) (this requires Dharma DLC).Colonisation for Manhattan (965) and Salinan (869).There are three main ways in which player can gain required provinces: Since taking most of the bonuses in one group will result in penalty, one is also advised to take bonuses from different groups, like idea cost reduction. Colonist – speeds up the colonisation as well.Global settler increase – speeds up the colonisation.Colonial range – important for colonisation and for making charter company action less expensive.With Dharma DLC present, one can actually ignore military bonuses, the most important group consists of diplomatic ones, such as: It may be advisable for example to leave some of the Irish minor states be. Unless a player starts with an empire rank, they may have an issue with governing capacity for controlling whole region. The main restriction concerning the creation of a custom nation is its localisation – every province has to lie on the Britain region – and the 401 point limit. Here is what I said before the edit, just for posterity's sake.Designing a nation The achievement will pop after getting the “all stage clear!” and viewing the final scene. If you die, you will still get the achievement, provided you made sure you guarded perfectly in the first two areas. so, if you see the gate is at a sliver of green health and you see a billion enemies coming your way, just save and quit and you can try again.Īdditionally, you do NOT have to perfect guard marfusha in the last area. both situations will not allow you to get the perfect defense for 80 days. if you don’t save and quit in time, you’ll face the risk of A) getting a game over or B) continuing on to the next day where the gate is below green. If you know for a 100% fact the gate will go below the green, just save and quit and you’ll start from the beginning of the day. again, make sure the health remains in the green, or quickly use a repair shot if things get out of hand.ĮDIT 4/10/23: i can confirm you CAN save and quit if the gate goes below green health. When youre in the inner walls, the gate will no longer heal itself after every day, so you must purchase repair cards after day 50. you should also keep a repair shot handy, as it will heal the gate, and if it goes below green health, can save you by healing it back up, which will still count as perfectly guarded. you can confirm you perfectly guarded if you earned a bonus/did not lose any money on the repair. when youre at the outer walls, the gate will heal itself after every day, but you should still increase its defense when you can, by buying defense cards in the shop. This sounds difficult at first, but "perfectly guard" just means to ensure the gate health remains at the green.








80 days achievement guide